Guide to 控制点
介绍
A 模式 that is quickly gaining popularity in 3D坦克, capture points can be found on many 服务器 and are probably second only to 互夺军旗 in terms of number of games. Let's get right into it!
Scoring
As usual, we will begin by looking at how you can earn points, as this is essential for knowing how to get the most points possible.
As with the 其他团队模式, points for kills are distributed equally by the 玩家 that did 伤害 to that 坦克 in the last ten seconds. This means that kill-stealing has little value, and you should aim to 射击 as fast as possible.
As well as the normal (治疗, killing), you can also get points for capturing the point in this 模式, and the number of points available is proportional to the number of 玩家 on the enemy 团队. It also is affected by the amount of time you have actually been there to capture the point - two 玩家 will receive different amounts of points if they have been at the point capturing for different amounts of time. Note that points are only given for a complete capture/uncapture of a point. This means that if your 团队 is likely to win already, it might actually be a good idea to let the 红队 to completely uncapture or capture the point before you go in and recapture the point. This way, you will get more points! Of course, this is only if your 团队 is going to win - you are likely to lose one or two points this way!
The game can be won by either having the most capture points after the time ends, or by reaching the capture point goal first. The number of points given by one capture point is about one point every ten seconds, or six points per minute. This means that you can quite easily work out the 最高 number of points you can earn in the remaining time: (number of capture points)*(time remaining in minutes)*6. This can be used to decide whether the game is worth fighting for or not. For example, if your 团队 is 60 points behind on a 多边形控制点 where there is only one capture point, and there are just 10 minutes left, you will need to hold the point for the whole 10 minutes to even have a 几率 of catching them up. So, if the enemy are even half decent, it is unlikely you will win and so it may not be worth going drugs-模式-on and trying to be a hero.
Roles
Now, let's take a look at the main roles you can play in this 模式.
Capturing Points
The primary one in many games is the force that captures the point. Without it, you can't hope to win!
Now, the 底盘 you want to use is largely 地图 dependent. You have to make a judgement on whether the extra 速度 of health is going to be more useful. For example, on smaller 地图 like 小岛 or 竞技场, the time difference of reaching the point for a 维京 and 猛犸象 will not be significant, but with 猛犸象, you will be able to survive while there for much longer. But on a larger 地图 like 运动场, the enormous difference in time that it will take you to reach the points with your 猛犸象 is a significant disadvantage.
Another aspect that is more important for this 模式 than 其他 is your 启动加速度 and 重量, which will affect how easily you can push 其他 off the point, and also how difficult it will be for 其他 to push you off. Often you don't need to kill the enemy 坦克 before capturing the point if you can push them off first!
至于武器,您可能会在与红队的较短射程内,红队也会试图控制这个点。这使得激光炮这样的武器变得很糟糕——您无法发挥出武器的潜力。在较小的游戏中,团队可能只有四人,您可能会偏好能够造成短促高伤害的武器,这样可以让您快速击败红队,并在他们重生期间进行充能,比如火焰炮或者Rico。在较大的游戏中,您可能更倾向于像离子炮这样的武器,它能够造成更多持续的伤害,因为您可能会面临不断涌向点的多个红队。
你的迷彩选择也应该与可能面临的武器匹配。像Rock或Zeus这样的短射程防护在很多情况下是不错的选择,但这绝对不是永远的最佳选择!
Support
The 其他 main role I think there exists is support. That is providing covering fire and helping to attack 红队 who are reaching the point and while they are at the point itself.
In smaller 地图, and smaller games, there is not much room for many in supporting roles. But in larger 地图 and games especially, this is a very important role to fill. If left unchecked, a good supporting 玩家 can completely turn the tide in the 团队's favour.
理想的情况下,你希望能够从射程造成伤害,这样红队就无法同时赶往目标和攻击你。因此,较长射程的武器是更好的选择,比如轰天炮和雷暴炮。我犹豫是否建议在上将使用激光炮和镭射炮,因为它们缺乏轰天炮和雷暴炮能够达到的持续伤害,但话虽如此,它们在某些地图上,比如运动场,仍然可以是好的选择。
在轰天炮和雷暴炮中,雷暴炮拥有造成溅射的能力,这相比于轰天炮是一个令人难以置信的优势,尤其是在大型团队控制点上。这使得用户能够潜在地造成多倍的伤害,尤其是因为红队会在占领点聚集。这额外的支持可以让你在这一控制点的战斗中占据更有利的位置。
至于底盘,额外的生命值并不总是必要的,实际上,拥有更好的机动性和速度来避免试图追击你的红队可能更有用。大多数底盘在这种辅助角色中都是可用的。
在迷彩方面,识别你最大的威胁,并选择能保护你的迷彩。通常,这个威胁是支持玩家的敌人,因此像Clay这样的长射程迷彩将是完美的选择。