3D坦克战争
Definition
According to the standard definition, the«战争»was a global 活动 in which four communities (or factions, as referred here) - namely theEnglish,Russian,GermanandPolish- battled it out for supremacy over the areas of a fictional world (hereinafter called as World). In a nutshell, all the 团队 had to complete their strategic goals and maintain a 高 kill/death ratio after voting for two areas to attack and one to defend in the said world. While performing these objectives, they would not only have to work together as a community, but also display 高 standards of teamwork, coordination, 能力 and 控制 over the strategic element of the 活动.
Factions and Their 迷彩
Before voting for areas in the World, or most importantly, joining a faction, the 玩家 must've pick one of the four available 迷彩 in the 车库, which are as 关注:
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English |
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Russian |
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German |
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Polish |
Each迷彩costed100 and disappeared from everyone's车库after the 战争 concluded.
Resources
Participating 团队 in the 战争 didn't only have to reach kill goals and maintain a 高 kill/death ratio, but also gather ten of each resource,Survey DataandRocket Fuel.


Essentially, there were two ways to earn resources:
- Firstly, all 团队 earned one of each resource from their Capitals every turn.
- Secondly, 团队 could capture areas on the 地图 which hold Survey Data Centers and Rocket Fuel 遗弃工厂, and also get one of each resource, every turn.
Factions needed to obtain at least ten of each resource before they hold the Nuclear Rocket successfully and win the game. You could attack the region before fulfilling the quota, but then your 团队 had to hold it for one more turn after obtaining the resources.
Components

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Capital |
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Nuclear Rocket |
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遗弃工厂 |
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Centre |
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Rocket Fuel |
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Survey Data |
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Bonus |
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Great Bonus |
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Attack |
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Defense |
Capitals is where the magic happened. These were 特殊 regions on the 地图 from which 玩家 started together as the faction and worked towards the Nuclear Rocket, the region which you had to capture in order to win. Capitals not only were the starting point of each 团队, they are also producers of 1x Survey Data and Rocket Fuel for your 团队 every turn. This means if your 团队 got to turn six, it'll have obtained 6x of each resource from the Capital itself. Capitals could be attacked and seized by 其他团队, so the faction under attack would have to represent itself with a relatively 高 kill to death ratio.
Some of the regions in the 地图 held 遗弃工厂 and Data Centers, which provided Rocket Fuel and Survey Data for your 团队 respectively. These could be attacked and defended (only if your 团队 held it) at any time, even if they were held by the enemy 团队.
A faction had to obtain at least 10x of each resource in order to hold the Rocket region, plus the fact that you had to hold it for one whole turn. This gave all 团队 the 几率 of maximizing their profit from 活动 by going for Bonuses and Great Bonuses - which granted you 10x and 20x 幸运礼盒 respectively.
Phases and Scenarios
Being a turn-based 活动, the 战争 progressed with two major phases -Strategyand战斗 Phase; with the latter having two applicable scenarios,«Breach»and«Destruction».
Strategy Phasewas the first phase of every turn, in which all the 团队 had to 投票 for regions to attack and defend on the 地图 and confirm their 投票 by killing two hundred people. Note that you could 投票 for two regions to attack and one to defend, but you only needed to make the kills once, not twice. This phase lasted for a whole day (twenty four hours) and must've be strategically driven by the 团队. Any wrong 投票 could put the 团队 out of the 战争, making their loss inevitable.
战斗 Phasewas the second phase, which came into play right after the Strategy Phase ended. In this phase, the 团队 had to fulfill the global kills counter as a faction (the green bar, as shown below) and maintain a 高 kill/death ratio as it's doing it.

This phase also lasted for twenty four hours, and could depend on the following scenarios:
- «Breach»is when the region which is being attacked is not being attacked by another 团队 and is completely 免费 to take.
In this scenario, you do not need to worry about K/D, you only need to fulfill the kills goal.
- «Destruction»is when the region which is being attacked by a 团队 is being attacked by another 团队 (or 其他团队), or is held by another 团队 after it attacked it previously.
In this scenario, maintaining a 高 K/D is of the utmost importance as it will decide the result of the attack, that whether your 团队 won the region or lost.
奖励
First of all, regardless of whether the faction won the 战争 or not, all 玩家 who participated in the 战争 and completed their turns received 3x 幸运礼盒 per completed turn.
Attacks on Bonus territories granted the 团队 10x 幸运礼盒, while Great Bonus regions granted 20x 幸运礼盒. These were added into the 奖励 of the whole faction to win and enjoy. However, you had to confirm your 投票 by completing two hundred kills! If you didn't do so, you did not receive the 幸运礼盒.
玩家 of the winning faction in the 战争 received a 特殊, unique animated 迷彩 and three additional 幸运礼盒 for each completed turn, meaning six per turn in total, but not exceeding the overall number of 100x 幸运礼盒 at the end of the 活动. And the best part — all 坦克手们 of the winning faction entered a giveaway for a Dream 坦克 (unless the 玩家 had less than five complete turns)!
Course of Action
Faction | ![]() |
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渡桥之战![]() 海滨中心 ![]() 圣地之战 ![]() 高地角斗场 ![]() Nuclear Rocket ![]() 黑色城堡 废墟大战 ![]() 山岗 [PL] ![]() 异次元空间 [RU] ![]() 工厂之战 ![]() |
EN Capital EN Capital 高地角斗场 ![]() Nuclear Rocket ![]() Nuclear Rocket ![]() |
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平原![]() 寂静 ![]() 城镇3C 要塞3C [PL] ![]() 工厂之战 ![]() 铁塔 ![]() 火车站 异次元空间 ![]() 小岛 ![]() 异次元空间 [EN] ![]() |
RU Capital RU Capital 平原 [PL] ![]() 异次元空间 [DE] ![]() 异次元空间 [EN] ![]() |
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失落神庙![]() 边塞角斗场 ![]() 混乱城市 ![]() 异次元空间 ![]() 山城3C ![]() 延迟 Pong ![]() 甲板9号 ![]() 小岛 ![]() 高地角斗场 ![]() 异次元空间 [RU] ![]() |
DE Capital DE Capital 失落神庙 异次元空间 [RU] ![]() 边塞角斗场 ![]() |
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潮汐![]() 小桥之战 ![]() 遗弃工厂 ![]() 要塞3C [RU] ![]() 平原 [RU] ![]() 山岗 ![]() 黑色营地 ![]() 广场3C ![]() 2042 山岗 ![]() |
PL Capital PL Capital 要塞3C ![]() 山岗 [EN] ![]() 小桥之战 ![]() |