Guide to playing in 山城3C effectively


About 山城3C
Overview:山城3C一直是3D坦克历史上最受欢迎的地图之一,这并不是因为推理薄弱;它的舞台设计支持各种风格和格式的坦克,这也是这张地图能够成为如此有利可图的商品的原因。你几乎可以在任何时间的任何等级找到一两场健康的比赛。
战斗模式:死亡混战, 团队对战, 互夺军旗, 控制点
大小:20 玩家,10 对 10
Tactics
死亡混战/团队对战
山城3C是一个中型地图的典范——集合了靠近基地的建筑以适合防御措施、宽阔的中央区域供坦克通行,甚至还有多种等级的地形,红队的基地比地图其余部分的海拔要高。一座横跨竞技场一侧的桥和一系列峭壁沿着另一侧,这意味着总有一条通往任一基地的开放路线,但如果你觉得勇敢,总是可以选择穿越平原,通常在中心偏离的位置有一个健康套件在耐心等待。
Several combinations tend to stand out in the fray of 战斗 for notable 原因, but by no means does this imply that they're guaranteed to fare better than the 其他 under any weather on 山城3C. Similar combinations or even those that utterly contrast may wind up taking first place for themselves or their 团队. Here's a few examples of some interesting 坦克 designs.
- 黄蜂轻甲和滑膛炮– 速度,辉煌的速度。如果你正在寻找一种快速穿越战场的方法,同时还能够造成大量伤害,那么这是实现这一目标的最佳方法之一。炮塔和底盘的整体高速度,加上每次射击的快速伤害输出,如果驱动器足够迅速,杀敌的数量将不断增加。这个组合适合地图上狭窄/近距离的部分,比如建筑物后面、建筑之间的地点,以及基地内部。诚然,死亡混战并不总是最佳环境。黄蜂轻甲, but a "kill quickly, die quickly" attitude spells trouble for anyone that so happens to stumble across you.
- 维京/火龙珠– With 山城3C sporting many planar faces such as building surfaces and 路桥大战, it's no wonder that火龙珠在这个地图上可以持续繁荣。火龙珠的广泛射击角度和不错的射程意味着,即使你站在斜坡上,仍然可以击中斜坡另一侧的敌人,只要你的瞄准足够稳定,对基础几何知识的理解也到位。你还可以利用反弹特性,在桥下击中红队,几乎没有什么困难,而且在山谷中很难错过你的对手,因为子弹可以无限反弹到你的红队。虽然维京doesn't have any extremist attributes about it, it'll certainly get the job done by allowing you to trawl the field at your own pace, catching prey as they stray too close.
- 泰坦/轰天炮– 这个组合比其他组合更少见,但用每发伤害计算的武器击败他们无疑是困难的。激光炮,镭射炮,雷暴炮,滑膛炮).泰坦has some of the best armoring to it, meaning that no matter where you are, you can take great chunks of 伤害 and retaliate with intermediate 启动加速度 and effective 后坐力, keeping 经验值/BP 玩家 and a great many雷暴炮离开你的尾巴。这个坦克尤其擅长于其侧面的射程,在敌人接近并反击之前就将其击退。偶尔的暴击意味着你在攻击时变得更加危险,这意味着你唯一真正的敌人就是那些你看不见的,要么是悄悄接近你,要么是从远处狙击。
互夺军旗
Both bases in 山城3C are incredibly open to attacks, having three well-defined routes and many smaller routes. You will need to have more than one person staying in your base if you want a viable defense, particularly a冰风暴,火焰炮or离子炮拥有一个磁力炮附近只会提高整体效率,可能允许守卫者更多地使用中程武器库,例如雷暴炮or极速炮. Don’t forget to place 地雷 as well, notably near the ramps and just inside entrances to alleyways. Just don’t overdo it, as a single death will destroy all those precious 地雷 and waste your time. A sturdy mid-fielder such as维京/雷暴炮or独裁者/轰天炮can clain territory on the bridge for the red 团队, whereas a crafty镭射炮对于蓝色团队意味着那一边没有任何通行证。
As for attacking, you would want to take the path that has the best cover to get to the 旗子, but the quickest path back to the base. Naturally, this would mean that the sides grant the most benefit, having excellent cover through the guise of either a 山谷 or a wall of rock shielding you from view. It may not be possible to access either of those immediately, but some of that lucrative mid-field support might just be enough for you to plow through the 团队's outer defenses and reach their 旗子. Any 炮塔 can perform well; it just depends on what you are comfortable with and what you are trying to do. For example,火焰炮and滑膛炮非常适合清理旗子周围的区域,但一冰风暴can simply cripple their opponents through the 启动加速度 of nitrogen-based rime, slowing down their efforts to crush you exponentially. Make sure support in the form of磁力炮首先被杀。另一方面,尽量带上一两个,因为他们可以支持你,确保你能安全进出。
控制点
蜂王or黄蜂轻甲are excellent insurgents for nabbing points further away from home, but they won't last long without some support in the form of维京and独裁者远程武器在山城3C的控制点模式中将显得异常普通,因为每个团队都有众多可以立即访问和防守的点。值得讨论的点在于靠近桥梁的区域以及竞技场中央的那个点。后者是一个击杀动态区域,所以要做好遭受各种攻击的准备。雷暴炮,镭射炮,轰天炮, 以及损伤。重底盘的实用性与其磁力炮guarding them, so be sure to have one 关注 you around when targeting the central point.