冰风暴
The 冰风暴炮塔 has its own game features:
- Used in melee combat. It is impossible to reach 红队 on distance
- 冰风暴红队, slowing the 底盘 and 炮塔
- With the 帮助 of 冷冻, it is possible to turn off 伤害助推器
- Cylinder reloads quickly, dealing a lot of 伤害
Description
防御模块
装备改造
Main article: 装备改造

肾上腺素
245 000
- 普通 and 暴击伤害:+25%
- 伤害 bonus only activates when health is≤35%
- Effect is disabled when the 坦克 has the
冷冻状态效果.

高压泵
245 000
- 射程 (of 最低伤害): +50%
- 射程 of 最高伤害: +50%
- 锥角: -75%

腐蚀混合物
245 000
- 伤害: +10%
- 暴击伤害: +10%
- 冷冻 effect removed

震动冻结
245 000
- 冷冻 rate: -1.00 / tick
- 伤害: -5%
- 暴击 hits removed

磁性混合物
4 990
- Critically hitting an enemy activates the
电磁脉冲状态效果 for 2 seconds
- 暴击 hit 几率: +10%
- 暴击伤害: -50%
- 冷冻 rate: -70%

麻痹混合物
4 990
- 暴击 hits
眩晕the enemy for 0.4 seconds
- 暴击 hit 几率: +10%
- 暴击伤害: -50%
- 冷冻 rate: -70%

有毒混合物
4 990
- Critically hitting an enemy will apply the
护甲-Piercing状态效果 to them for 1.5 seconds
- 暴击 hit 几率: +10%
- 暴击伤害: -50%
- 冷冻 rate: -70%

干扰混合物
4 990
- Critically hitting an enemy activates the
干扰器状态效果 for 3 seconds
- 暴击伤害: -50%
- 冷冻 rate: -70%

- 暴击 hit 几率: +500%
- 冰风暴 per tick: -50%

- 低伤害射程: +50%
- Full 伤害射程: +100%
- Energy consumption: -50%
- 冷冻 rate: -50%

脉冲星
- Hitting an enemy with a 暴击 shot will apply the following 状态效果:
干扰器: 3 sec
电磁脉冲: 1 sec
眩晕: 0.4 sec
护甲-Piercing: 1.5 sec
- 暴击几率: -30%
- 暴击伤害: -90%

埃克赛尔西奥
This vip 装备改造 is the result of a breakthrough research program integrating diamond 水晶 into the 炮塔’s design. Diamond-coated barrel lining increases operational pressure during fire. Diamond bearings enhance 炮塔’s rotation efficiency. Diamond semiconductors boost the targeting system’s computational performance. The only downside? Its stunning craftsmanship remains hidden from view inside the 炮塔.
- 伤害: +30%
- 暴击伤害: +30%
- 转向灵活度: +15%
- Turning acceleration: +15%

凤凰
5 000 000
- 伤害: +15%
- 暴击伤害: +15%
- 暴击几率: +30%
- 射程: +10%
- Reputation points earned in 战斗: +40%
皮肤
Main article: 皮肤

Standard
The classic look — for the 坦克手 who doesn't care about cosmetics, but only about whipping the enemy's 护甲.

冰风暴 ХТ
Unique 冰风暴 XT is designed to look like the head of a 猛犸象. Sturdy silver tusks will 帮助 you as a weapon against the 红队 but also ...

冰风暴遗产
Designed eons ago, this 皮肤 makes the most of primitive technology. Riveted steel plates provide excellent 防护 for the onboard cooli...

冰风暴 SE
This 皮肤 is the latest development in 炮塔 technology. Specialists constantly assemble and disassemble it to bring it to perfection. The ...

冰风暴 IC
«冰风暴 IC» is the pioneer of a new line of 皮肤! A thick top-layer of ice taken from a remote Antarctic glacier inspires 红队 with a ch...

冰风暴 XT
A more detailed and elaborately-drawn model of this 炮塔, giving it a powerful and spectacular look. All the smallest details were taken i...

冰风暴 GT
This 特殊 series of GT 皮肤 for 炮塔 is not just a good addition to any wheeled 底盘 but also a manifestation of extraordinary courag...

冰风暴 DK
启动加速度 combined with an elegant design. This 炮塔 doesn't just look intimidating, it is designed for domination and precise strikes. A symb...
射击效果
Main article: 射击效果

Standard
The classic look — for the 坦克手 who doesn't care about cosmetics, but only about whipping the enemy's 护甲.

Dark Moon
A dark moon is often a bad omen. Your 红队 should feel the same about your presence.

toxic
A toxic attitude will get you banned. But it's perfectly fine for your 坦克 to spread toxicity. So have fun with it.

cold
Get your 红队 shivering before they even feel your 冰风暴 spray.

Snow
A 雪球 fight 声音 like fun... but yours will be more like an avalanche.
Modifications
In order to 购买 the next modification for红宝石, the current modification must be fullyupgradedusing水晶. Cost of both is listed in the table below. Moreover, modifications can be purchased directly inearly accessfor 红宝石.
Characteristics
冰风暴 | Mk1 | Mk2 | Mk3 | Mk4 | Mk5 | Mk6 | Mk7 | MAX |
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每秒伤害 (hp) | 900 | 960 | 1010 | 1060 | 1090 | 1120 | 1160 | 1200 |
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伤害 per tick (hp) | 225 | 240 | 252,5 | 265 | 272,5 | 280 | 290 | 300 |
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暴击伤害 (hp) | 570 | 608 | 639,67 | 671,33 | 690,33 | 709,33 | 734,67 | 760 |
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暴击伤害几率 (%) | 2,9 | 2,9 | 2,9 | 2,9 | 2,9 | 2,9 | 2,9 | 2,9 |
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Reload (s) | 3 | 2,8 | 2,63 | 2,47 | 2,37 | 2,27 | 2,13 | 2 |
Charge (cond. units/s) | 333,33 | 357,14 | 379,75 | 405,41 | 422,54 | 441,18 | 468,75 | 500 |
Energy consumption (units/second) | 250 | 250 | 250 | 250 | 250 | 250 | 250 | 250 |
Energy reserve (units) | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 |
射程 of max 伤害 (m) | 7 | 7,6 | 8,1 | 8,6 | 8,9 | 9,2 | 9,6 | 10 |
射程 of min 伤害 (m) | 10 | 11 | 11,83 | 12,67 | 13,17 | 13,67 | 14,33 | 15 |
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Weak 伤害 (%) | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
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射程 (m) | 15 | 17 | 18,67 | 20,33 | 21,33 | 22,33 | 23,67 | 25 |
Enemy highlight 射程 (m) | 20 | 22 | 23,67 | 25,33 | 26,33 | 27,33 | 28,67 | 30 |
冷冻 rate (cond. units/sec) | -0,2 | -0,26 | -0,31 | -0,36 | -0,39 | -0,42 | -0,46 | -0,5 |
Temperature limitation | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 |
锥角 (deg) | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
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转向灵活度 (deg/s) | 90 | 108 | 123 | 138 | 147 | 156 | 168 | 180 |
Rotational acceleration (deg/s²) | 90 | 108 | 123 | 138 | 147 | 156 | 168 | 180 |
- 伤害 (hp/sec)— The amount of 伤害 dealt to an enemy 坦克 per second.
- 伤害 (hp/tick)— The amount of 伤害 dealt to an enemy 坦克 per tick or 1/4 of a second.
- 暴击伤害 (hp/sec)— The 伤害 dealt to an enemy 坦克 upon being impacted with a 暴击 hit.
- 暴击伤害几率 (%)— The highest 几率 that can accumulate for a 暴击 shot.
- Rotation 速度 (deg/sec)— This is the 最快速度 that the 炮塔 can rotate at.
- Rotation acceleration (deg/sec²)— The acceleration of the 炮塔 reaching its 最高 rotation 速度.
- 射程 of max 伤害 (m)— The distance at which the 炮塔 deals its full 伤害. If the distance is greater than the max 伤害射程, the 伤害 constantly decreases until a 坦克通行证 the 最低伤害射程.
- 射程 of min 伤害 (m)— The distance at which the 炮塔's 伤害 reaches zero and stops decreasing.
- Weak 伤害 (%)— The 最低伤害 dealt to 红队 within the 射程 and 锥角. If the distance is greater than the max 伤害射程, the 伤害 constantly decreases until a 坦克通行证 the weak 伤害射程.
- 炮弹重装时间 (sec)— The total required time in seconds to replenish 冰风暴's energy if it has been completely exhausted.
- Amount of energy— The total amount of energy that can be expended for shooting.
- Energy consumption (eng/sec)— The amount of energy used per second if 冰风暴 is used continuously.
- Charging (ms)— The amount of energy regenerated per second when the weapon is not used.
- 锥角 (deg)— The conic, outward 射程 in degrees that the rime spreads from the tip of the 炮塔. 伤害 can not be dealt to an opponent outside of this cone.
- Rate of 冷冻 (temp/sec)— The decrease in an enemy 底盘's temperature per second. The 坦克 slows down steadily when being frozen.
- 冷冻等级 of 炮塔 (%)— The 最快速度 percentage of a frozen enemy 坦克's 炮塔 will move at 最低 temperature.
- 冷冻等级 of 底盘 (%)— The 最快速度 percentage of a frozen enemy 坦克's 底盘 will move at 最低 temperature.
- 锥角 (deg)— The conic, outward 射程 in degrees that the rime spreads from the tip of the 炮塔. 伤害 can not be dealt to an opponent outside of this cone.
- 穿甲持续时间- The number of seconds the 穿甲状态效果 is active to an enemy after a 暴击伤害 tick is dealt.
- 干扰器持续时间- The number of seconds the 干扰器状态效果 is active to an enemy after a 暴击伤害 tick is dealt.
- 电磁脉冲持续时间- The number of seconds the 电磁脉冲状态效果 is active to an enemy after a 暴击伤害 tick is dealt.
- 眩晕持续时间- The number of seconds the 眩晕状态效果 is active to an enemy after a 暴击伤害 tick is dealt.
Interesting Facts
- 冰风暴 was added into the game on the 8th of July, 2010, along with火龙珠. Its 冷冻 functionality was changed several times.