返回主页

磁力炮

磁力炮



The 磁力炮炮塔 has its own game features:

  • Used in melee combat. It is impossible to reach 红队 on distance
  • Repairs ally 坦克
  • 治疗蓝队 grants extra 经验值
  • Cylinder reloads slowly, but deals a lot of 伤害

Description

  • 伤害
  • 暴击伤害
  • 冲击力
  • 转弯速度
  • 射程
玩家' opinions
Pros
Can 伤害 opponents as well as heal 蓝队. 经验值 can be gathered quickly through both damaging and 治疗坦克. Excellent 每秒伤害 rating.
Cons
Ridiculously short 射程. Can run out of fuel and takes time to recharge. It can only place its beam onto one opponent/ally at a time.

防御模块


山猫

Standard 防御模块, which protects the 坦克 by up to 50% from the 磁力炮炮塔.

犰狳

«犰狳» 防御模块, Which protects the 坦克 from the 暴击 hit of the 磁力炮炮塔.

Spectrum

Unique 防御模块, Which protects the 坦克 from all standard 炮塔.


装备改造

Main article: 装备改造

肾上腺素First appeared: 4th June 2020 245 000

Increases 炮塔伤害 when the 坦克 is severely damaged. Adds a spare 电池 for the enhanced 伤害 modulator, activated only in extreme circumstances when the 坦克's 底盘 is critically damaged. Powering the 伤害 modulator from two energy sources is unsafe — it may explode. The requirement to activate it only during severe 伤害 likely exists to avoid warranty claims.
Advantages
  • 普通 and 暴击伤害:+25%
Disadvantages
  • 伤害 bonus only activates when health is≤35%
  • Effect is disabled when the 坦克 has the冷冻状态效果.


宽带发射器First appeared: 22nd September, 2016 245 000

宽带发射器 with a shortened 射程 for easier 瞄准.
Advantages
  • 锥角: +125%
Disadvantages
  • 射程: -30%


支援纳米机器人First appeared: 23rd December, 2016 245 000

Part of the 破坏者-nanobots were reconfigured into a repair 模式. Improved 治疗 in exchange for lower 伤害.
Advantages
  • Energy consumption when 治疗: -50%
  • 最高暴击治疗几率: +100%
Disadvantages
  • 普通伤害: -50%


纳米反应器First appeared: 31st October, 2018 245 000

After receiving the signal that target was destroyed, reactor converts the collected nanomass and recharges energy 等级 of the 炮塔. Operational converter noticeably increases radiators' energy consumption.
Advantages
  • Energy recovery on target destruction: +50%


干扰纳米机器人First appeared: 31st March, 2023 4 990

А part of the 破坏者-nanobots was 装备 with radio 防御模块. This doesn't affect 治疗 teammates but will surprise an opponent. After climbing inside the opponent 坦克's mechanisms, nanobots start to cause interference blocking the opponent's access to use 过速装置, disabling their 无人机 and boost of 道具 for some time.
Advantages
  • 关键击中敌人会激活 干扰器effect for 3 seconds
Disadvantages
  • 暴击伤害: -50%


磁性纳米机器人First appeared: 4th August, 2023 4 990

暴击伤害 applies the 电磁脉冲状态效果 to the enemy 坦克 for a short time. А part of the 破坏者-nanobots was magnetized. This doesn't affect 治疗 teammates but will surprise the opponent. After climbing inside the opponent 坦克's mechanisms, nanobots disable and 禁止 the opponent's access to 道具 for some time.
Advantages
  • Critically hitting an enemy activates the 电磁脉冲effect for 1.5 seconds
  • 暴击 hit 几率: +10%
Disadvantages
  • 暴击伤害: -50%


眩晕纳米机器人First appeared: 10th November, 2023 4 990

暴击伤害 applies the «眩晕» 状态效果 to the enemy 坦克 for a short time. А part of the 破坏者-nanobots were 装备 with ultrasonic 防御模块. This doesn't affect teammates while 治疗 but will surely surprise the opponent. After climbing inside the enemy 坦克's mechanisms, nanobots render the 坦克 unable to 射击, activate 过速装置 and 道具, or self-destruct for some time.
Advantages
  • Critically hitting an enemy activates the 眩晕effect for 0.4 seconds
  • 暴击 hit 几率: +10%
Disadvantages
  • 暴击伤害: -50%


毒性纳米机器人First appeared: 1st December, 2023 4 990

暴击伤害 applies the «护甲-Piercing» 状态效果 to an opponent. But in turn, the 暴击伤害 is significantly decreased. А part of the 破坏者-nanobots contains toxic compounds. This doesn't affect 治疗 teammates but will be an unpleasant surprise for the opponent. After climbing inside the opponent 坦克's mechanisms, nanobots start to leak toxic fluids that deactivate the enemy’s means of 防护 for some time.
Advantages
  • Critically hitting an enemy activates the 护甲-Piercingeffect for 1.5 seconds
  • 暴击 hit 几率: +10%
Disadvantages
  • 暴击伤害: -50%


吸血鬼纳米机器人First appeared: 30th April, 2021

It will be impossible to effectively heal 蓝队 with this 装备改造, but it becomes possible to heal yourself! 治疗 efficiency is 低, but it will be possible to survive a moment longer in a close combat fight and win. 暴击伤害 is removed.
Advantages
  • Recovers HP at a rate of 35% of your base 伤害 per tick while beam is on an enemy. 治疗 rate is not affected by 防护, 道具, or 状态效果.
Disadvantages
  • Energy consumption when idle: +200%
  • 暴击 hits removed (伤害 and 治疗)
  • 治疗 rate: -99%


Sustainable NanobotsFirst appeared: 3rd May, 2024

When 治疗, less energy is consumed, but more is spent during attacks. Increased effective 射程, but reduced horizontal 瞄准 angle. The updated nanobot firmware significantly enhances ally support efficiency. During 坦克治疗, the 装备改造 reduces energy consumption by optimizing the 伤害 restoration process. However, during attack phases, energy consumption noticeably increases. These microscopic bots are also 装备 with 特殊 technology that provides extraordinary beam stability. Their 抗性 to external influences 允许 for increased 射程 and precision.
Advantages
  • 射程: +60%
  • Energy consumption when 治疗: -50%
  • Enemy highlight 射程: +50%
Disadvantages
  • Energy consumption when idle: +200%
  • 锥角: -60%


Shock Nanobot InjectionFirst appeared: 29th November, 2024

Increases the 伤害 dealt by the teammate you are 治疗. 治疗 takes more time. Repair 模式 has been supplemented with an enhancement: nanobots transported to the allied 坦克 will intellectually affect the 射击 system of the 坦克 and increase its 伤害 in addition to repairing 护甲.
Advantages
  • Increases an ally's 伤害 while 治疗: +25%
  • Energy consumption during 治疗: -90%
Disadvantages
  • Normal 治疗 rate: -90%


脉冲星First appeared: 19th May, 2023


An 装备改造 made with irreproducible technology. A 暴击 hit generates a quantum vortex that applies several effects at the same time, usually negative ones. Scientists managed to decrease 暴击伤害 and 暴击几率, but it was not enough to salvage the situation — an enemy will still be sorely defeated once struck. The inventor of the technology is on the international most wanted list.
Advantages
Disadvantages
  • 暴击几率: -30%
  • 暴击伤害: -90%


埃克赛尔西奥First appeared: on 4th July 2025 as a prize 奖励 in a 特殊活动 "Office"


Enhances key 炮塔 or 底盘 parameters without introducing new functions.
This vip 装备改造 is the result of a breakthrough research program integrating diamond 水晶 into the 炮塔’s design. Diamond-coated barrel lining increases operational pressure during fire. Diamond bearings enhance 炮塔’s rotation efficiency. Diamond semiconductors boost the targeting system’s computational performance. The only downside? Its stunning craftsmanship remains hidden from view inside the 炮塔.
Advantages
  • 伤害: +30%
  • 暴击伤害: +30%
  • 转向灵活度: +15%
  • Turning acceleration: +15%


凤凰First appeared: 1st May, 2023 5 000 000

Only 坦克手们 who keep rising like a 凤凰 from the ashes again and again to achieve their goal deserves this weapon. A secret 装备改造. Earn 5 000 000 reputation points using the 磁力炮炮塔 to get it.
Advantages
  • 伤害: +15%
  • 暴击伤害: +15%
  • 暴击几率: +30%
  • 射程: +10%
  • Reputation points earned in 战斗: +40%

皮肤

Main article: 皮肤

Standard

The classic look — for the 坦克手 who doesn't care about cosmetics, but only about whipping the enemy's 护甲.

磁力炮 ХТ

This elegant 磁力炮 XT is styled to look like the head of a raven. It is worn with pride exclusively by the most dedicated field medics — tho...

This elegant 磁力炮 XT is styled to look like the head of a raven. It is worn with pride exclusively by the most dedicated field medics — those who are always in the line of fire to 帮助 those in need.

磁力炮 GT

Energy channels made of tungsten wrapped in ECR glass fibers make this GT 皮肤 a real eye-catcher. They transport the nanomass from the ener...

Energy channels made of tungsten wrapped in ECR glass fibers make this GT 皮肤 a real eye-catcher. They transport the nanomass from the energy storage to the magnetic emitter, causing the weapon to pulsate ominously. Electrodes at the tip of the weapon extend when 射击, seemingly wanting to literally to grab the opponent as does the mandibles of an ant. In addition, the metal alloy built into the 护甲 is not only 腐蚀 resistant, but can tap nanobots from the reservoir to repair scratches and dents. 磁力炮 GT is truly not suitable for sneak attacks, being one that stands out from a mile away. Rather, a dynamic wheeled 底盘 just demands an extraordinary 炮塔.

磁力炮遗产

磁力炮遗产皮肤 replenishes the simple and beautiful retro collection. It is ideal for connoisseurs of vintage equipment and for those who...

磁力炮遗产皮肤 replenishes the simple and beautiful retro collection. It is ideal for connoisseurs of vintage equipment and for those who are nostalgic for the 战争 of the past. 磁力炮遗产 is your cure for nostalgia for the old days.

射击效果

Main article: 射击效果

Standard

The classic look — for the 坦克手 who doesn't care about cosmetics, but only about whipping the enemy's 护甲.

Sun

The sun is warm... it gives life. It will also burn you to a crisp if you take it too lightly.

fire

If your 红队 underestimate you, make them realize their mistake with a lick of your fire.

Modifications

In order to 购买 the next modification for红宝石, the current modification must be fullyupgradedusing水晶. The costs of both are listed in the table below. Moreover, modifications can be purchased directly inearly accessfor 红宝石.

Mk1

30 史诗
Mk2

100 3 000
+3
Mk3

300 15 000
+4
Mk4

900 40 000
+5
Mk5

1 400 70 000
+6
Mk6

2 300 110 000
+7
Mk7

3 800 150 000
+8
MAX

11 400 456 000

Characteristics

磁力炮 Mk1 Mk2 Mk3 Mk4 Mk5 Mk6 Mk7 MAX
伤害 (hp/s) 780823,33858901,33927,339621005,331040
伤害 dealt to a target in one second.
伤害 per tick (hp) 195205,83214,5225,33231,83240,5251,33260
伤害 dealt to a target in one tick.
暴击伤害 (hp) 225237,5247,5260267,5277,5290300
伤害 dealt to a target in one tick. Ignores any 防护防御模块 except for the 特殊 "犰狳" 防御模块.
几率 of 暴击伤害 (%) 2,92,92,92,92,92,92,92,9
The probability with which 暴击伤害 will be inflicted on an enemy.
治疗 (hp/s) 300316,67330346,67356,67370386,67400
Amount of teammate 坦克’s 护甲 healed by the 炮塔 in one second.
治疗 per tick (hp) 7579,1782,586,6789,1792,596,67100
Amount of teammate 坦克’s 护甲 healed by the 炮塔 in one tick.
暴击治疗 (hp) 750791,67825866,67891,67925966,671000
Amount of teammate 坦克’s 护甲 healed by the 炮塔 in one second with a certain 几率.
暴击治疗几率 (%) 22222222
Probability of critically 治疗 an ally 坦克.
Reload (s) 1414141414141414
Time to reload a full cylinder.
Charge (cond. units/s) 71,4371,4371,4371,4371,4371,4371,4371,43
Amount of cylinder energy units replenished per second.
Energy consumption when attacking (units/sec.) 00000000
Amount of energy consumed per second when the 炮塔 is used on an enemy 坦克.
Energy consumption when 治疗 (units/sec.) 200200200200200200200200
Amount of energy consumed per second when the 炮塔 is used on an ally 坦克.
Energy consumption when idle (units/sec.) 5050505050505050
Amount of energy consumed per second when the 炮塔 is used idly.
Energy reserve (cond. units) 10001000100010001000100010001000
The 大小 of the 炮塔 cylinder in conventional units.
射程 (m) 1516,671819,6720,672223,6725
半径 in which the 炮塔 can deal 伤害 or heal. If the distance to the target is bigger, the 炮塔 will waste the cylinder’s energy idly.
Enemy highlight 射程 (m) 2021,672324,6725,672728,6730
最高射程 at which 红队 stay highlighted when aimed at.
Cooling rate (cond. units/s) 11111111
Rate at which temperature of a healed ally decreases, if the ally is 着火
Heating rate (cond. units/s) 11111111
Rate at which temperature of a healed ally increases, if the ally is 冷冻
锥角 (deg) 2020202020202020
Angle at the end of the damaging cone. Outside of it the 炮塔 neither deals 伤害 nor heals 蓝队.
转向灵活度 (deg/s) 90105117132141153168180
最快速度 with which the 炮塔 can turn.
Turning acceleration (deg/s²) 90105117132141153168180
The acceleration with which the 炮塔 accelerates to its 最高转向灵活度.


TABLE OF CHARACTERISTICS
  • 伤害 (hp/sec)— The amount of 伤害 dealt to an enemy 坦克 per second.
  • 伤害 (hp/tick)— The amount of 伤害 dealt to an enemy 坦克 per tick or 1/4 of a second.
  • 暴击伤害 (hp/tick)— The 伤害 dealt to an enemy 坦克 upon being impacted with a 暴击 hit. Unlike normal shots, the 伤害 that a 暴击 hit deals will not decrease after passing the 最高 or 最低伤害射程.
  • 暴击伤害几率 (%)— The highest 几率 that can accumulate for a 暴击 shot.
  • 治疗 (hp/sec)— The amount of a friendly 坦克's health restored per second.
  • 治疗 (hp/tick)— The amount of a friendly 坦克's health restored per tick or 1/4 of a second.
  • 暴击治疗 (hp/tick)— 治疗 given to a teammate on a 暴击 hit.
  • 暴击治疗几率 (%)— The highest 几率 that can accumulate for a 暴击 shot.
  • 炮弹重装时间 (sec)— The total required time in seconds to replenish 磁力炮's energy if it has been completely exhausted.
  • Charging (ms)— The amount of energy regenerated per second when the weapon is not used.
  • Energy consumption damaging (eng/sec)— The amount of energy used per second if 磁力炮 is used to 伤害 an opponent continuously.
  • Energy consumption 治疗 (eng/sec)— The amount of energy used per second if 磁力炮 is used to heal an ally continuously.
  • Amount of energy— The total amount of energy that can be expended for shooting.
  • Energy consumption without target (eng/sec)— The amount of energy used per second if 磁力炮 is used without a target within its conic angle.
  • Self 治疗 (% of 伤害 dealt)- The percentage of self-heal obtained from the 伤害 dealt to an enemy.
  • 射程 (m)— 最高射程 that 磁力炮 can deal 伤害. If the distance to the target is higher than this value, no 伤害 will be dealt.
  • 锥角 (deg)— The conic, outward 射程 in degrees that the beam spreads from the tip of the 炮塔. 伤害 can not be dealt to an opponent outside of this cone, and this beam can only target one 玩家 at a time.
  • Rotation 速度 (deg/sec)— This is the 最快速度 that the 炮塔 can rotate at.
  • Rotation acceleration (deg/sec²)— The acceleration of the 炮塔 reaching its 最高 rotation 速度.

Interesting Facts

  • The 炮塔 got its name after the ancient goddess Isis that became an example of the Egyptian ideal of femininity and motherhood. When the developers 团队 decided to create a new 炮塔 in the summer of 2009, they chose between an impulse 炮塔 and a 治疗炮塔. The idea for the impulse 炮塔 was for it to create a physical impulse that would push 红队 away. Anton Volkov and Alexey Khusainov were the main authors of the idea.
  • Due to the 炮塔's beam not matching the developers’ idea, it was changed a few times (for example in the 291 release). The final result can be seen in game.
  • The distinctive feature of 磁力炮 was its «Vampirism» - regeneration of own health by dealing 伤害 to 红队. This feature was removed on the 16th of February 2017 with the 441 release.
  • Up until the 23rd of June, 2018, 磁力炮 could remove the 冷冻 and 着火 effects from ally 坦克. This feature was removed as a result of balance changes. On May 16, 2025, this temperature regulation ability was reinstated.
  • If the 玩家 with the 磁力炮炮塔 is destroyed while 治疗 a teammate, points for 治疗 will be counted when attacking or 治疗 after respawning.

Links

Discussing 磁力炮

Last Edit: Myojin 9/17/2025