磁力炮
The 磁力炮炮塔 has its own game features:
- Used in melee combat. It is impossible to reach 红队 on distance
- Repairs ally 坦克
- 治疗蓝队 grants extra 经验值
- Cylinder reloads slowly, but deals a lot of 伤害
Description
防御模块
装备改造
Main article: 装备改造

肾上腺素
245 000
- 普通 and 暴击伤害:+25%
- 伤害 bonus only activates when health is≤35%
- Effect is disabled when the 坦克 has the
冷冻状态效果.

宽带发射器
245 000
- 锥角: +125%
- 射程: -30%

支援纳米机器人
245 000
- Energy consumption when 治疗: -50%
- 最高暴击治疗几率: +100%
- 普通伤害: -50%

纳米反应器
245 000
- Energy recovery on target destruction: +50%

干扰纳米机器人
4 990
- 关键击中敌人会激活
干扰器effect for 3 seconds
- 暴击伤害: -50%

磁性纳米机器人
4 990
- Critically hitting an enemy activates the
电磁脉冲effect for 1.5 seconds
- 暴击 hit 几率: +10%
- 暴击伤害: -50%

眩晕纳米机器人
4 990
- Critically hitting an enemy activates the
眩晕effect for 0.4 seconds
- 暴击 hit 几率: +10%
- 暴击伤害: -50%

毒性纳米机器人
4 990
- Critically hitting an enemy activates the
护甲-Piercingeffect for 1.5 seconds
- 暴击 hit 几率: +10%
- 暴击伤害: -50%

- Recovers HP at a rate of 35% of your base 伤害 per tick while beam is on an enemy. 治疗 rate is not affected by 防护, 道具, or 状态效果.
- Energy consumption when idle: +200%
- 暴击 hits removed (伤害 and 治疗)
- 治疗 rate: -99%

- 射程: +60%
- Energy consumption when 治疗: -50%
- Enemy highlight 射程: +50%
- Energy consumption when idle: +200%
- 锥角: -60%

- Increases an ally's 伤害 while 治疗: +25%
- Energy consumption during 治疗: -90%
- Normal 治疗 rate: -90%

脉冲星
- Hitting an enemy with a 暴击 shot will apply the following 状态效果:
干扰器: 3 sec
电磁脉冲: 1 sec
眩晕: 0.4 sec
护甲-Piercing: 1.5 sec
- 暴击几率: -30%
- 暴击伤害: -90%

埃克赛尔西奥
This vip 装备改造 is the result of a breakthrough research program integrating diamond 水晶 into the 炮塔’s design. Diamond-coated barrel lining increases operational pressure during fire. Diamond bearings enhance 炮塔’s rotation efficiency. Diamond semiconductors boost the targeting system’s computational performance. The only downside? Its stunning craftsmanship remains hidden from view inside the 炮塔.
- 伤害: +30%
- 暴击伤害: +30%
- 转向灵活度: +15%
- Turning acceleration: +15%

凤凰
5 000 000
- 伤害: +15%
- 暴击伤害: +15%
- 暴击几率: +30%
- 射程: +10%
- Reputation points earned in 战斗: +40%
皮肤
Main article: 皮肤

Standard
The classic look — for the 坦克手 who doesn't care about cosmetics, but only about whipping the enemy's 护甲.

磁力炮 ХТ
This elegant 磁力炮 XT is styled to look like the head of a raven. It is worn with pride exclusively by the most dedicated field medics — tho...

磁力炮 GT
Energy channels made of tungsten wrapped in ECR glass fibers make this GT 皮肤 a real eye-catcher. They transport the nanomass from the ener...

磁力炮遗产
磁力炮遗产皮肤 replenishes the simple and beautiful retro collection. It is ideal for connoisseurs of vintage equipment and for those who...
射击效果
Main article: 射击效果

Standard
The classic look — for the 坦克手 who doesn't care about cosmetics, but only about whipping the enemy's 护甲.

Sun
The sun is warm... it gives life. It will also burn you to a crisp if you take it too lightly.

fire
If your 红队 underestimate you, make them realize their mistake with a lick of your fire.
Modifications
In order to 购买 the next modification for红宝石, the current modification must be fullyupgradedusing水晶. The costs of both are listed in the table below. Moreover, modifications can be purchased directly inearly accessfor 红宝石.
Characteristics
磁力炮 | Mk1 | Mk2 | Mk3 | Mk4 | Mk5 | Mk6 | Mk7 | MAX |
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伤害 (hp/s) | 780 | 823,33 | 858 | 901,33 | 927,33 | 962 | 1005,33 | 1040 |
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伤害 per tick (hp) | 195 | 205,83 | 214,5 | 225,33 | 231,83 | 240,5 | 251,33 | 260 |
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暴击伤害 (hp) | 225 | 237,5 | 247,5 | 260 | 267,5 | 277,5 | 290 | 300 |
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几率 of 暴击伤害 (%) | 2,9 | 2,9 | 2,9 | 2,9 | 2,9 | 2,9 | 2,9 | 2,9 |
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治疗 (hp/s) | 300 | 316,67 | 330 | 346,67 | 356,67 | 370 | 386,67 | 400 |
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治疗 per tick (hp) | 75 | 79,17 | 82,5 | 86,67 | 89,17 | 92,5 | 96,67 | 100 |
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暴击治疗 (hp) | 750 | 791,67 | 825 | 866,67 | 891,67 | 925 | 966,67 | 1000 |
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暴击治疗几率 (%) | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
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Reload (s) | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 |
Charge (cond. units/s) | 71,43 | 71,43 | 71,43 | 71,43 | 71,43 | 71,43 | 71,43 | 71,43 |
Energy consumption when attacking (units/sec.) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Energy consumption when 治疗 (units/sec.) | 200 | 200 | 200 | 200 | 200 | 200 | 200 | 200 |
Energy consumption when idle (units/sec.) | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
Energy reserve (cond. units) | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 | 1000 |
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射程 (m) | 15 | 16,67 | 18 | 19,67 | 20,67 | 22 | 23,67 | 25 |
Enemy highlight 射程 (m) | 20 | 21,67 | 23 | 24,67 | 25,67 | 27 | 28,67 | 30 |
Cooling rate (cond. units/s) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |

Heating rate (cond. units/s) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |

锥角 (deg) | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
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转向灵活度 (deg/s) | 90 | 105 | 117 | 132 | 141 | 153 | 168 | 180 |
Turning acceleration (deg/s²) | 90 | 105 | 117 | 132 | 141 | 153 | 168 | 180 |
- 伤害 (hp/sec)— The amount of 伤害 dealt to an enemy 坦克 per second.
- 伤害 (hp/tick)— The amount of 伤害 dealt to an enemy 坦克 per tick or 1/4 of a second.
- 暴击伤害 (hp/tick)— The 伤害 dealt to an enemy 坦克 upon being impacted with a 暴击 hit. Unlike normal shots, the 伤害 that a 暴击 hit deals will not decrease after passing the 最高 or 最低伤害射程.
- 暴击伤害几率 (%)— The highest 几率 that can accumulate for a 暴击 shot.
- 治疗 (hp/sec)— The amount of a friendly 坦克's health restored per second.
- 治疗 (hp/tick)— The amount of a friendly 坦克's health restored per tick or 1/4 of a second.
- 暴击治疗 (hp/tick)— 治疗 given to a teammate on a 暴击 hit.
- 暴击治疗几率 (%)— The highest 几率 that can accumulate for a 暴击 shot.
- 炮弹重装时间 (sec)— The total required time in seconds to replenish 磁力炮's energy if it has been completely exhausted.
- Charging (ms)— The amount of energy regenerated per second when the weapon is not used.
- Energy consumption damaging (eng/sec)— The amount of energy used per second if 磁力炮 is used to 伤害 an opponent continuously.
- Energy consumption 治疗 (eng/sec)— The amount of energy used per second if 磁力炮 is used to heal an ally continuously.
- Amount of energy— The total amount of energy that can be expended for shooting.
- Energy consumption without target (eng/sec)— The amount of energy used per second if 磁力炮 is used without a target within its conic angle.
- Self 治疗 (% of 伤害 dealt)- The percentage of self-heal obtained from the 伤害 dealt to an enemy.
- 射程 (m)— 最高射程 that 磁力炮 can deal 伤害. If the distance to the target is higher than this value, no 伤害 will be dealt.
- 锥角 (deg)— The conic, outward 射程 in degrees that the beam spreads from the tip of the 炮塔. 伤害 can not be dealt to an opponent outside of this cone, and this beam can only target one 玩家 at a time.
- Rotation 速度 (deg/sec)— This is the 最快速度 that the 炮塔 can rotate at.
- Rotation acceleration (deg/sec²)— The acceleration of the 炮塔 reaching its 最高 rotation 速度.
Interesting Facts
- The 炮塔 got its name after the ancient goddess Isis that became an example of the Egyptian ideal of femininity and motherhood. When the developers 团队 decided to create a new 炮塔 in the summer of 2009, they chose between an impulse 炮塔 and a 治疗炮塔. The idea for the impulse 炮塔 was for it to create a physical impulse that would push 红队 away. Anton Volkov and Alexey Khusainov were the main authors of the idea.
- Due to the 炮塔's beam not matching the developers’ idea, it was changed a few times (for example in the 291 release). The final result can be seen in game.
- The distinctive feature of 磁力炮 was its «Vampirism» - regeneration of own health by dealing 伤害 to 红队. This feature was removed on the 16th of February 2017 with the 441 release.
- Up until the 23rd of June, 2018, 磁力炮 could remove the 冷冻 and 着火 effects from ally 坦克. This feature was removed as a result of balance changes. On May 16, 2025, this temperature regulation ability was reinstated.
- If the 玩家 with the 磁力炮炮塔 is destroyed while 治疗 a teammate, points for 治疗 will be counted when attacking or 治疗 after respawning.