Guide to playing in 十字路口 effectively
About 十字路口


Overview:从在军官等级射程中广泛使用的地图,到在不同社区如"剑士大师"、"军团锦标赛"等大型锦标赛中使用的惩罚地图,这张地图的玩法非常有趣、引人入胜,其主要原因之一就是其对称性。它包含了一系列三个坡道与另一个坡道垂直相交,从而形成了一种加号的形状,因此被称为'十字路口'。
战斗模式:死亡混战, 团队对战, 互夺军旗, 控制点
大小:8v8, 16 玩家
Facts
- 十字路口 first appeared on December 18, 2009.
- The 创建者 of the 地图 —eras.
Tactics
死亡混战

Due to the interesting 职务 of certain walls, houses, et cetera; a wide 射程 of equipment can be suitable here. Let us take a look at 底盘 - this 地图 is a moderately sized, so a light or a medium 底盘 such as 蜂王 or 维京 is suitable here as their maneuverability can come in handy when dodging 红队 or defending themselves using the walls and houses present in the 地图. At the same time, heavy 底盘 like 泰坦 can also be used here if you are looking into positioning yourself in one area and dominating. There are a wide number of 炮塔 that could be effectively used in 十字路口 - and the most suitable 炮塔 would be 火龙珠, 轰天炮, 激光炮 and 火箭炮. Around the periphery of the 地图, the area is empty and so long 射程炮塔 like 激光炮/轰天炮 would be really effective and at the same time, in the central area, due to houses and walls being present. It is really efficient for a 炮塔 like 火龙珠/雷暴炮/火箭炮 due to its 溅射伤害/ricocheting effect which would dominate. An ideal type of equipment generally suitable for all playing styles would be 轰天炮 and 维京.
Next in my acronym are the 工兵. 工兵, as the name suggests, are 玩家 whose main way of destroying 红队 is through 地雷 use. In normal 模式, this is incredibly 稀有, as it takes 玩家 a long time to reload their 地雷, and they do not care to waste them. However, in 专家战场, one can switch on the setting of “智能道具冷却”, which 允许 you to burn 道具 much more quickly. This is where a 工兵 would play.
工兵 are not necessarily playing in 死亡混战模式 to make kills. In fact, they usually go to play in “Save the Gold” 活动. These are matches where 玩家 have to attempt to take 金箱子 from 其他玩家 who drop them and then surround them with 地雷. Still, there are occasionally 工兵 who simply want to accumulate kills. The best strategy for these kinds of 玩家 is to find an efficient camping location, surround it with 地雷, and then start shooting at 红队. This can actually be a very efficient way of gaining 经验值 if you know where to plant your 地雷. 十字路口 has some very effective mining locations, making it perfect for this type of combat. One of these such locations is behind the cement 禁止 that has already been mentioned several times in this guide. Here you can 装备 a heavy 底盘 such as 猛犸象 (your 地雷 will be stronger if you plant it using a 底盘 with more 护甲) and heavy damaging 炮塔 such as 极速炮. This location will 允许 you to attack 红队 normally but be invulnerable to short ranged attacks. Another good location is on top of the ramps, near the 维修工具. This location will 允许 you to attack the most 红队 and collect the most kills. However, this is only for 玩家 who don’t mind using a lot of 道具 to stay alive. Because the ramps are the center of attention, all hostile eyes will be on you, and you will need to protect yourself with much more than just 地雷. I recommend either 泰坦 or 猛犸象 (whichever one is the strongest at your 等级) and 火箭炮, as it is a perfect balance between fast reload and 高伤害.
After the slayers and the 工兵 are the ambushers. Ambushers are 玩家 with short-ranged 炮塔 that are usually paired with light to medium 底盘, and, as the name suggests, they wait for 红队 to 通行证 by before jumping out at them and destroying them. The entire point of an ambusher is the element of surprise. Without this, you will suffer from more deaths than kills. 其他 than that, the last kind of attacker found in 死亡混战模式 is the hider. The hider, also known as the sniper and the “露营者”, is the 玩家 who hides behind obstacles and uses a 高-damaging 炮塔 to pick off his or her 红队 one by one. For this role, I recommend either 镭射炮, 火箭炮 or possibly 马格南; depending on where you decide to go. What 底盘 you use also depends on this, although in 上将 heavy 底盘 such as 泰坦 are quite effective.
团队对战

The main objective of 团队对战 is the make sure that their 团队 gets the most number of kills, or to make sure that the enemy 团队 gets the least number of kills. To ensure 胜利, different ways are applied. The most approved way is to 装备 a heavy 底盘 such as 猛犸象 or 泰坦, which would be very difficult to destroy, as compared to a medium or a light 底盘. To make it even more difficult, an 磁力炮 should be present for assisting the heavy 底盘. Since the heavy 底盘 like 猛犸象 and 泰坦 are used, it is not wise to 装备 self-damaging 炮塔 such as 火箭炮 and 雷暴炮 since it would be very difficult for them to survive as compared. The most appropriate type of 炮塔 would be a long-mid 射程炮塔 such as 轰天炮, 火龙珠, Twin, etc. The 原因 being that is because when a heavy 底盘 is 装备, the 移动 is reduced so to compensate for that, long-mid 射程炮塔 are used to 射击红队 far away and at the same time, to make sure that the 底盘 isn't taking a lot of 伤害 itself.While there are heavy 底盘, the enemy 团队's first instinct would be to destroy the heavy 底盘, for this, 炮塔 like 激光炮 and 镭射炮 can be used with a light/medium 底盘 which can use the walls and ramps for the defense when they are 瞄准 for the heavy 底盘. One single 激光炮 shot can give heavy 伤害 to the opponents so it's more suitable with a light 底盘 such as BP (for easy maneuverability). If equipping heavy 底盘 is not a playing style of your choice, then the 其他 way is by using dynamic strategy. Before, an 磁力炮 and a 泰坦 would dominate as it would be difficult to kill, but at the same time the damaging rate would be reduced which in turn would take time for the enemy 团队 to be destroyed, we could channel that and double the damaging rate by, instead of equipping 磁力炮, another damaging 炮塔 such as 滑膛炮/轰天炮 should be 装备. With the double 射击启动加速度 of 离子炮 and 轰天炮, it would overpower the enemy 团队 and would kill instantly. An ideal combination would be a BP, 猛犸象/离子炮, and 磁力炮/维京. The three-man 团队 could take out a dozen before they die themselves, a huge asset in this 格式.
Additional 帮助 required in a 十字路口团队对战 could be that of the sniper. However, unlike the 其他模式 thus far, where the snipers are located behind walls or towers. This way, the sniper can defend its teammates from 红队 that come from behind, and it can also 射击红队 under the ramps that are on their way. This quickens the death toll and 帮助 your 团队 advance more quickly. For this task, I recommend 激光炮. 火箭炮 does not have the time to send multiple missiles at 红队 (as they can hide in many places under the ramps), 镭射炮 can only see one place at a time and 马格南 reloads too slowly. What’s more is that 激光炮 makes a very unique 声音 that is quite easy to distinguish over the 声音 that the 其他炮塔 make. Every time the 激光炮射击, your teammates will hear it and will be alerted of nearby 红队. I did not specify where you should put 地雷, as there are so many possible places where they can be. However, if I were to choose three locations, I would choose the three ramps.
互夺军旗
Defense
Most people assume that camping is the best type of defense, which isn't completely accurate. Camping will 帮助 your 团队 stay stagnant, but it won't let your 团队 move forward. To move forward, or to dominate in the 地图, it is essential for the defensive 团队 to be in sync with the offensive 团队. The positioning and routes of the defending 团队 are shown. It is essential for them to 关注 the route so they can push and 伤害 the enemy 团队 in their own base, whose ripple effect would increase the probability of the 旗子 being captured. For instance, in a 6v6 战斗, it is essential for at least two 坦克手们 to push forward and take 控制 of the enemy side's base so the attacking squad can take the 旗子 while the enemy 团队 is busy clearing out their base.
In the case of drops, it is important for the defensive squad to have 控制 over drop 箱子 on their side in order to have complete sync with the offensive squad. In order to do that, they have to time the falling drop 箱子 and push forward when suitable in order to take the drop 箱子 before the enemy 团队 takes it. Once again, camping would be an unwise decision as you won't be able to take the drop 箱子. If the drops are successfully taken, the both the offensive and the defensive squad can push together with ease and have 旗子 captured whilst taking 控制 of the enemy base.

Last of all, I recommend you have a vigil directly next to the 旗子. Here, I would put either 火焰炮 or 冰风暴. 火焰炮's afterburn would burn the 红队 even after they outran it, making it effective. However, this would mean that 红队 might not die until they have carried your 旗子 far enough for another to take it. On the 其他 hand, 冰风暴 slows down 红队, giving it more time to deal 伤害 to them and more time for the 镭射炮 to 射击 more than once. The 冰风暴 or 火焰炮 should hide behind the tower right next to the base, and place 地雷 near the exits. This is in case frustrated 红队 come to kill you. You should plant one more 地雷 in the entrance of the small pathway between the ramp and the stone border of the 地图, which is where most 红队 will come through. The 地雷 will deal lots of 伤害, and then your 冰风暴 and your 镭射炮 will be able to take out what’s left of your enemy’s health. Another place you could place the 冰风暴 is behind the house right next to your 旗子. However, this may be inconvenient to you as 红队 can easily hit you from behind.
Attack
Generally speaking, there are about two routes through which an attack 潮汐 can function, one being Under-The-Bridge route (blue arrows) and the 其他 On-The-Bridge route (red arrows), as given. The route under the bridge is a safe route and at the same time, a longer route, whereas the 其他 route is the opposite, a short but risky route.

Most commonly used route is the Under-The-Bridge route which assures the 旗子 being successfully captured as the route travels around the walls and buildings which would act as a defensive shield when the enemy 团队射击 and it also travels in the 团队's base more than the enemy's base, hence making it a safe route. The 其他 route is via the bridge where it is exposed, making it a bit tricky to travel unharmed. With good coordination, a 坦克手 can go via the bridge unharmed.
In the case of drops, the 团队 should plan in such a way that they go for an attack 潮汐 when they have the drop 箱子 or when the drop 箱子 are falling because, in a game with drop 箱子, the outcome is majorly dependent on which 团队 consumes the drop 箱子. A coordinated attack via the given Under-The-Bridge route can give a higher percentage of the 旗子 being captured. The 其他 route, On-The-Bridge, is a bit tricky because it is more exposed, but if the 旗子 holder had a DA (Double 护甲) and a Nitro alongside assistance from the 其他团队玩家, it would be easy to make a quick capture. After all, in this 格式, coordination is one of the key factors.
控制点

最具活力的格式类型——控制点(Capture Points)在游戏中非常不可预测,当你最不期望的时候,它可以完全扭转局势。与其他格式不同,这里不是关于消灭红队,而是主要关注占领点,并确保通过拖延来确保这些点被占领。一个尸体可能会帮助你拖延,使敌队在占领某个特定点时花费更长的时间。
In the 地图十字路口, there are three points - all of which are one on the bridge having two ramps on either sides
Even though there should be dynamic gameplay in this 地图, it is essential to have heavy 底盘 which would 帮助 tremendously in the game. The enemy 团队 spawns on one side of the 地图, to access the point, they would have to use one of the three ramps, if there is one heavy 底盘 being assisted by one 磁力炮 on each ramp, it would be extremely difficult for the enemy 团队 to get close to the points alive. They would either be destroyed before the attempt to capture the point or they would capture with extremely 低 health points, which would be a downfall since the opposite 团队 would spawn back and capture it. The ideal situation would be to keep one 猛犸象 and any 炮塔 (with no self-伤害) and one 磁力炮维京 on the point. That would ensure complete capturing of the point and, due to the heavy 底盘 such as 猛犸象 having 高 HP, it would also be successful in slowing down the opponents as time is a major factor here. In the case of 炮塔, 炮塔 such as 火龙珠, 轰天炮, 离子炮 would be essential alongside short ranged 炮塔 such as 火焰炮 and 磁力炮. 磁力炮's main purpose would be to assist its own 团队 rather than damaging the enemy while the 其他 medium/short ranged 炮塔 do the damaging. If properly used, one 火焰炮 can be enough to severely 伤害 3-4 坦克手们 before it gets destroyed, which can be a huge asset to the 团队.
Recommended Equipment
死亡混战/团队对战
火焰炮,轰天炮,火箭炮,雷暴炮,激光炮,马格南,离子炮or极速炮
维京,泰坦or猛犸象
互夺军旗
火焰炮,滑膛炮,激光炮,冰风暴,镭射炮,磁力炮,轰天炮,雷暴炮,马格南or火箭炮
维京,猎人中甲,泰坦,独裁者or蜂王
控制点
火焰炮,滑膛炮,火箭炮,轰天炮,火箭炮,离子炮,冰风暴or磁力炮
维京,猎人中甲,泰坦or猛犸象
This guide was compiled from the winning entries of theWikimania contest.