有效游玩欧洲村庄的指南
Introduction
Greetings, readers! As you're aware, here at 3D坦克, we have a ton of 地图 available for us to 战斗 in, but it's quite abundant that a lot of them are overlooked. In light of the fact the popularity of the 战斗地图 has shifted to a handful of them, this month, I've decided to make you, the readers aware of 地图 that are more underrated than the ones you see today - Let's begin!
As exemplified by the title, the 地图 I've decided to examine today is 欧洲村庄 - but that hasn't always been its name. As a matter of fact, its previous name was Ergach; a lot of people are unaware of this, given that it was referred to as Ergach for around only 24 hours - after the aforementioned time period passed, it's been referred to as 欧洲村庄. On September 1st 2009, the 地图 debuted as Ergach, for it to be changed to 欧洲村庄 just a day later. The 创建者 is named ZeRUS.
The names in Depth
Now let's provide some understanding of these names. What did ZeRUS mean by Ergach? Well, it turns out Ergach is an anagram for the word 'charge':
E-R-G-A-C-H
C-H-A-R-G-E
And charge, in the appropriate context, means to rush forward in attack. Therefore, I see the name's correlation to 战争 - this was also the day the互夺军旗模式 was made available for all 地图. What about its second name, 欧洲村庄? Well, Kolkhoz, which was redirected from 欧洲村庄, is a collective 农场 in the USSR. When you look at both names and then the 地图 itself, the extensive use of verdant props and the shed-like buildings certainly give the feel of a 农场.
The Birds-Eye View
评论
如你所见,在团队游戏中,重生点是成对放置的。对于那些不知道的人来说,蓝色箭头表示蓝方的重生点,橙色箭头表示红方的重生点,而黄色箭头表示死亡混战的重生点;正如预期的那样,死亡混战的重生点分散在整个地图上,但是成对放置的团队重生点在任何其他地图上都无法看到;这是唯一将重生点串联放置的地图——这会有益吗?是与不是;当一个能够同时击中两辆坦克的炮塔锁定你时,这几乎是个劣势——这意味着如果你反应不够快,他们就能以一个的价格击中两个。在这种紧张的情况下被守卫者撤掉,对你的旗子来说可能特别有害。或者,这种重生点的布局可以在光谱的另一侧发挥作用 - 它可以使对付攻击者变得更容易,尤其是当你或你的队友使用长射程炮塔时。因此,我猜这更多是与你和你的对手使用的炮塔的射程有关。
我在这里玩的时候应该选择哪个炮塔?
每个炮塔在这里都能很好地运作 - 无论你想留在后面还是激光炮,马格南或镭射炮冲进来,带着冰风暴,火焰炮或离子炮在射程内防御极速炮和雷暴炮, or even melee with火箭炮,火龙珠and滑膛炮- it's all available to you. The 地图's layout is unlike what you'll normally see; make sure you have some sort of tactic up your sleeve in regards to how you're going to perform with your 炮塔 when entering the 战斗 - otherwise, you're going to get butchered. A lot of the 地图 consists of cramped quarters, with ample cover, which means hide-and-seek tactics with long 射程炮塔 work well - in addition to this, it provides a lot of places for火龙珠to bounce its plasma 球 off. The cramped quarters enable our short-射程炮塔 to maul all those in its 射程 since there's not much spacious places where a victim can get to once the damaging has begun. The discernible feature of 欧洲村庄 is that whilst it's a 地图 that holds many 玩家, it's not exactly large in width, but long in length - this can make 旗子 capturing quite a trek, depending on the 底盘 you're using.
Getting around the 地图
1. The thin, narrow pathway
The first way would be to go down 低, via the long, narrow pathway to the bottom of the birds eye of the 地图 - this is preferably for those who have bulk, but choose to use short 射程炮塔, such as冰风暴, or离子炮请记住,对方团队的重生点有很多道具,所以与您一起带上备用人员可能是明智的,或者是一个磁力炮to 帮助 heal you up whilst you're taking care of any 红队 along the way. After doing so, you can ascend from the back of the barn or the big building (depending on which way you're going) to sneak and take it - you'll be more inconspicuous than if you took the 高 road, so do your best to utilize that to your advantage. However, if you see 红队 that you feel are going to hinder your 几率 since their 职务 is your exact method of escape, feel 免费 to sneak up on them and take them out - the siren will alert them of your presence and you'll be on the hunt; therefore, eliminating any hindrance beforehand is generally better.
2. The 高 road
The 高 road isn't something to rule out though, but only if your 炮塔 has good 射程 to it. You'll be more exposed when taking this way; without the 射程 to deal with the impending shots coming your way, it's pretty much suicide. Either way, where you're going has a good amount of fences and buildings to shield yourself with - don't be afraid to let those take the 伤害 for you, if you do so happen to get spotted. It may be wise to deal with 守卫者 before you even go for the 旗子 - the short 射程守卫者 in particular can prove a real handful in the cramped quarters you're going to be in.
3. 中间战场
Next, we have the middle battlefield, which is pretty much where a lot of the battling takes place - regardless of the combination you're using, you'll be blessed if you get out of there with full HP; it's the heart of the 地图, it's pretty cramped and 金箱子 primarily drop around there as well, but that's not important. You by all means, can choose to opt for coming to the opposing base via this way, but it's not one I recommend because you're almost definitely going to have deterrents which will hinder your 几率 of getting through - whilst this takes this place in all areas of the 地图, it's a lot less so in the thin, narrow pathway and the 高 road. You're also in reaching distance of any enemy if you get into the base via the middle - that only spells trouble.
4. 光底盘通道
最后,我们有轻型底盘路径,具体操作您的底盘方式会影响到它的意义。我认为轻型底盘可以最有效地利用它;它涉及绕过地图的宽度到达对方基地——红队在高路上仍然可以袭击你,但实际上,这是一条直线到达另一侧,虽然不寻常,但在逃跑时特别有效。再次强调,这并不仅限于轻型底盘;如果您能够在那段时间内操控您的底盘而不翻倒,那就毫无疑问可以使用——不过请记住,您的暴露时间会更长。
我想补充一点,一个上将的观点是,长射程炮塔通常在这个地图上更好。长射程炮塔在狭窄的小道和中间战场上也能表现出色,因为它们可以在某些红队靠近之前就将其消灭——这是短射程炮塔无法做到的。长射程炮塔在攻防上有更多的利器,优势甚至可能更为有效;然而,一个理想的团队仍然会有几个短射程玩家。你知道,这并不是说短射程炮塔没有用——它们也是有其存在的价值的。
在其他游戏模式中,如何才能繁荣?
在死亡比赛中,最好待在炮塔效果最好的地方,因此短射程炮塔应该待在低处,而长射程炮塔应该待在高处。如果你擅长抢杀,请使用能击中多个坦克的炮塔,并将它们全部消灭;这适用于你靠近中间战场的时候,因为在那个岗位上的战斗强度比在互夺军旗中要高得多 - 你在基地附近不会发现太多人,除非他们是用来掩护的,所以那里是大多数击杀发生的地方。
In 团队 death matches, it's practically the same sort of thing, bar the fact you're on your own; just that it's one side versus the 其他. People won't really stay in their bases because there's nothing to guard.
In 控制点, bear in mind that ALL points are located in the middle battlefield - therefore, that's the part you're going to want to dominate. Bases are useless - you'll need to get in there and take out any 红队 that are thinking of coming in. Jumping off the 高 road to get to Point C is a 普通 tactic, and for the blues, progressing through the thin, narrow pathway is a tactic for getting Point A - be sure to watch out for aerial threats, who will undoubtedly plant 地雷, and be aware of those who think they can use elusiveness to take you out.
Conclusion
欧洲村庄在提供紧张的游戏时刻时有其自身的优缺点。它绝对是一个有趣的地图,提供多种选项以适应你的游戏风格。它当然不算热门,但如果运气好,你可以找到一个欧洲村庄死亡混战、互夺军旗或甚至控制点。如果你在任何模式中看到欧洲村庄,绝对应该试一试。
Recommended Equipment
死亡混战/团队对战
Close to mid 射程 combat
火焰炮,冰风暴,磁力炮,滑膛炮,火箭炮,离子炮,轰天炮or火龙珠.
黄蜂轻甲,蜂王,猎人中甲或维京.
Mid to long 射程 combat
极速炮,雷暴炮,马格南,激光炮或镭射炮.
蜂王,猎人中甲,维京or独裁者.
互夺军旗
火焰炮,冰风暴,火箭炮,离子炮,火龙珠,雷暴炮,马格南或激光炮.
黄蜂轻甲,蜂王,猎人中甲,维京或泰坦.
控制点
火焰炮,冰风暴,火箭炮,离子炮,火龙珠,雷暴炮,马格南or滑膛炮.
蜂王,猎人中甲,维京or独裁者.